They are the Tier 1 Operators".īy statute, Tier One operators are members of the Delta Force and the Navy's SEAL Team Six.
And not just from the military, but a part of the military that doesn't cooperate with software companies-the Joint Special Operations Command, which runs the Pentagon's unacknowledged "Black Units."Īs the Medal of Honor website describes it, "Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. soldiers-is that there are details in the game that are so specific and involve units so sensitive that there always has to have been some sort of informal cooperation with the military. What makes Medal of Honor so unique-aside from a player option that allows someone to play a member of the opposing forces who can attack U.S. As they say in the aviation business, no joy. "There are at least six things in that game that you shouldn't know about," a former Joint Special Operations Command operator told me.īoth he and I have attempted to contact various EA press people, government affairs people and programmers to get the back story. Two soldiers apparently consulted with EA on the game, he says, but they did not receive permission to do so. special forces," says he and the Pentagon are bewildered by the company's promotional bravado. special forces.įor the record, Ken McGraw, the spokesperson for "U.S. Special Operations Command and yours truly have been on a similar mission: to figure out the back story behind Electronic Arts's claim that its newest and most highly promoted first person-shooter game, " Medal of Honor," was developed in cooperation with U.S. Your gunship only makes a half-dozen passes at the village before you need to take down the enemy mortars (or an enemy RPG gets lucky and triggers a scripted event), so you need to use cannons on the soft enemies, and rockets on the brown mudhuts. The rockets have very poor accuracy, so aim dead center of the building and let the explosives work their magic. You must use Hydra rockets (of which you have 300, but loaded 8 at a time). Either status, it's a goner.ĭestroy 30 buildings in the insurgent village. Your flight will catch the trucks stopping at a village, which essentially means it's either an ambush point, or an enemy supply depot. Once all the mortars are destroyed, you will exit TADS and confer with your wingmate about your next move - chiefly chasing the damn trucks that just left with what looks like more g-d- mortars.ĭestroy enemy village - "Flight of the Valkyries" not included Locate the remaining mortar teams on the mountainside and deploy more Hellfire missiles. Use the Quick-Cover button to achieve a lock-on on each mortar, then release the button and watch what a $350,000 guided missile does to exposed enemies. Your Apache's cannon and Hydra rockets are handy for destroying soft enemies, but the mortars need to be "verily, merrily nuked" by a Hellfire missile (over-kill actually). Essentially, you will need to hose a spot with both cannon fire and rocket fire, and pressing some other key with your non-aiming hand is not a good idea. Correctly verify and eliminate hostile threatsįor the rest of this mission, IGN recommends you select or re-map a control scheme that lets you fire both the autocannon and the Hydra rockets closely (i.e., on the same side of your aiming stick, or on both of your mouse buttons).